Quote:
Originally Posted by bamzors
I'm used to many other FPS games that have keys W-A-S-D and the mouse to look and move around. SH5 is unusual (unique?) in needing the mouse-button-one to be held down to change the direction you're looking/moving (lol I wonder who's idea that was...).
Anyone that's played any first-person game will know what I mean. Does anyone know if the behaviour in SH5 can be changed so the first-person view just moves with the mouse instead of needing to be dragged? If it can't it can't and at least I'm not trying to frag people...
Thanks...
And as a total 100% noob (ok, now it's 99%, I've docked at Kiel), it's obvious to me that without a readable legend for the symbols on the navigation map your first try at SH5 is going to involve quite a lot of guesswork - I know the 'manual's' weaknesses are well documented but I'm determined to produce a legible 'legend' for the symbols on the map and post it up here so watch this space! I've discovered that the legend is *just* readable (but the icons aren't), unlike the PDF one below.
So a mini-project this weekend will be to post up a better version of that legend in the bottom left corner. Really we need a legend for the tactical map also but I don't know where to start with that.
What do the long thin tapering grey lines on the TAI map that emanate from my submarine mean? E.g on the pic above you can see two of them at around 11:30 o'clock from the sub?
cheers,
Bamzors
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The two tapered lines are your current view cone..
you move the periscope around and it shifts..
The torpedo line is in the middle of your view cone..
you use it to get the exact shot whereabouts once solution is made..
A rhomboid unit is usually a destroyer or battleship (warship) if it has sonar, then a red/orange semicircle and notch at Stern is the Sonar range.
A square unit is a merchant
A circular unit is a submarine
Red means Enemy
Blue means Friendly (Kriegsmarine)
Neutral Ports (cream) are not an exception to port raids.
They HAVE enemy merchants with hefty sums of tonnage to meet the ocean/sea bed..
Airfields are marked with a Plane symbol, click on them to know their coverage zones..
use the compass to draw around to circumvent the air cavalry..
Water:
lighter means shallower
Darker means Deeper
Maneuvers are possible in deep waters versus destroyers.
Just dont wind up in a duel with a bunch on a port waters ( they are the shallowest)
Hope this helped
