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Old 05-10-10, 06:40 AM   #30
Hitman
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On the line: WindSpeedChangeSpeed= 0.01 can it be increased? If so, what are the results of increasing the varibles by .10±. As it stands now there's usually a change in weather every 2-4 game days (without gross time compression, I rarely go over 128). Trying to get a grip on what the variables mean on these lines and what the increments mean when changing them. Thanks!!
Yes it can be increased and decreased, but after much experimenting modders considered that this was the best parameter. But you can of course test a lot and see if you get something different; actually we use to take many things for granted while the developing status of knowledge and technic could in fact make another try worth it

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Does this mean that weather status will be stuck at ''visibility 15km'' thus no change of visibility throughout the patrol?
No, you will still getbad weather, with overcast skyes and rain, but fog will never appear even in the worst weather possible.

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I used to have the 'stuck weather' too. But since I've started playing no faster than TC256, and frequently at TC128, I see the weather changing quite a bit.
One has to think about the origins of SH3 to understand why many things happen in the game. In the development stages, Sh3 had no dynamic campaign at all, instead it was a series of missions (updated dynamically depending on the outcome of the previous one) where you would actually travel at high speed on a map screen with progress bar from your base to the assigned patrol area. Then you would cruise along there at lower TC, probably no more than 256x if no enemy nearby. Then the plans were changed due to the pressure from the community, and the dynamic campaign was thrown in. Result: The need to increase TC brutally for players who had no patience or time to play the game that long caused lots of problems in an engine initially not designed for that, and the result is the current broken air attacks and weather at high TC. So far I have experienced pretty stable weather with reasonable changes if not going past 256x or 512x at most, but higher TC in SH3 is guarantee for trouble
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