I just hate to hit a man when he's down. This game can be darned frustrating and us experienced players can forget that so easily. Then we develop our method of dealing with the problem but it's all seat of the pants, with no real instructions to pass on to the new guys.
Well that's even worse! You get to say nyah, nyah, nyah nyah in their face. I'm better than you are and you're hopeless! Well THAT will keep someone playing the game all right.
No, it's much easier to solve the problem than it is to explain the solution clearly and simply so that any new person can understand and carry out the strategy. Then you have to find a way to do the instruction with respect for the fact that the new player is just as likely to end up a better player than yourself as not!
Then the solution has to be so simple that people will actually use it! We have lots of manual targeting solutions with external calculators, multiple tables of target speed, relative course and lead angles, but my theory has always been that if a player can do the deed with nothing other than the game itself the strategy will be used by many and almost all will be successful at it. All truly great ideas are simple and easy to understand. And all truly great ideas are delivered with respect.
To take an example, if it is such a great idea to go to Joe Bob's Ford and buy a car from them, why does their piece of junk mail have to masquerade as an IRS refund check?