An interesting article, which hits on some key points. Piracy is not as big a problem as the industry would have us believe; poor sales are generally the signs of a poor game, and it's about time they realised this. Blaming piracy, sadly, is all too easy an excuse for lazy game development.
If developers continue to produce half finished, over-priced rubbish, then they can continue to expect poor sales figures.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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