1. Not on command. You can change the player controlled turret all you want. the other main batteries will stay on their default. Have fun being stuck using HE all day on a armored target while you're in a DD. Or worse, using AP on a convoy. How about operating a certain ship that could load AA shells in the main armament to keep planes off you?
2. Fire Control System (FCS) aboard a warship is the system that controls the turrets. Sort of like the TDC. There's calculations involved there. However since nothing like that will actually be modeled into the game therefore it won't ever malfunction.
3. In the damage reports from the officers at each station. There would be a burial eventually. How would you not notice half of your trained AA gunners dead after an air strike?
4. In the Kriegsmarine capital ships rarely traveled alone. When they did, they died. Not a very fun simulation being alone and dieing by air raid every game. Fun factor is a strong element even in a sim. Everyone knows that operating a capital ship in the Kriegsmarine in a silent hunter game means the career is going to be unrealistic. No one wants to sit in Norway for years waiting to die (Tirpitz) or quitting after May 27th 1941 (Bismarck) if AI was too dumb to sink you.
5. Indeed, however the sinking of a capital ship or even a light cruiser would get MUCH more attention from HQ than a lone u-boat. If escorts were involved they'd be able to possibly rescue you.
We're arguing between cosmetic and gameplay. Gameplay goes a lot further than rivet counting. I could see a hardcore 3d modeler going through the work then asking someone to take their model and make it play worthy. However you need to remember DX10 shading and all the higher texture resolutions mean that much more work. I highly doubt anyone is going to accurately model the interior of any warship over 10,000 tons more than twice in their life.
Aren't we also talking about a LOT more polygons by doing this? I can imagine the KMS Gneisenau being a lag barge.
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