Thread: Silent Hunter 6
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Old 05-07-10, 06:33 AM   #9
Feuer Frei!
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Quote:
Originally Posted by Magnum View Post
keep constant feedback with the fans.
Key point

Quote:
And if they manage to keep the communication gates open non-stop with the fans, it's a win-win situation.
Key point
Also one thing we haven't mentioned is reputation.
Business relies upon it, now if a indie company comes along and took over the licence, what is their reputation like? In previous ventures. Current SubSimmers would be watching with a close eye of course, but the trepidation and fear would be there, a new business taking over the reigns.....driving it into the ground even more?
Introducing bizarre new things into SH6 that just will not go down well with the community. Or introduce something completely different than what has been offered currently.
The key point is really: communication.
Communication and actually taking feedback into consideration, when implementing changes or developing games. I still think that the possibility of a new developer= 3 possibilities:
1) Keep the traditions that Ubisoft had implemented in their games, expand a little on that and produce SH6
2) Totally revolutionalise SH6 by changing source code completely, totally redesigning it, with the communitie's ideas and wishes actually implemented, to a large extent
3) Keep traditions that Ubisoft had implemented, do not listen to or communicate with the community, and keep the game engine and mechanics largely what it has been so far. Ie FAIL!
Of course this is all hypothetical, it really all depends on the current/future developer of a game, how they conduct business, with their customers, how they market themselves and their products, how they support their customers, how they communicate and if they are quick in response times....after all, it's business for the Dev.
For us? The End User?
I think it's pretty clear don't you?
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