Hmmm.... curse my curious mind... I looked through the 'New Real deckgun' mod thank you kindly Mr Rockin Robbins, seemed the only real difference was in cameras.dat involving the 'ShocksCollision' entry, and the look at horizon in 'MoveCannon' was set to false. I think KlassenT is right, there may well be a more satisfactory way around this though it's going to be at least partly a case of adding more controllers to try to keep the camera in line with the boat as it pitches/rolls. I tried adding a 'FollowParent' controller after the 'ShocksCollision' and have succesfully negated the anti-roll however pitch is still automatically levelling... TBC
Another thing I notice is that the camera entries are split into 3 parts I.e :-
DeckGunCam
-label
-ctrl
--ctrl parameters
-ctrl
--ctrl parameters
-DeckGunCam1
--label
--ctrl
---ctrl parameters
--DeckGunCam2
---label
And controllers have markedly different effects depending on which part you place them in, I thought at first the reason for having 3 parts was the 3x Axis but it dosn't seem to work like this intuitively, but obviously with all the different controller types there a suitably large number of possibilities to test...
|