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Old 05-06-10, 07:07 PM   #14
ERPP8
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Join Date: Dec 2009
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Quote:
Originally Posted by audessy View Post
A lot will always be inaccurate about surface ships on Silent Hunter engines. For instance we won't ever be able to give orders to change ammo type, use the fire control system, have realistic crew deaths, command escorts properly, abandon ship, draw proper threat (IE commanding a capital ship and raiding within enemy air cover means certain death.) etc etc etc...

The interiors don't concern me as much as modders using realistic damage models supporting real damage control, proper upgrade packs, and compiling every playable ship they make to be used together in campaign. All of the above has rarely been done in prior silent hunters and it's a real bummer.
1.Ammo type can be changed
2.There's other damage than fire and that's no more common than on subs
3.How do you know any of the invisible 30 crew members on your U-Boat aren't dead
4.If you were on a lone ship (which is likely) that's not a problem
5.You can't abandon your U-Boat
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