Quote:
Originally Posted by bigboywooly
Not an inane question but not sure I know the answer
lol
Possibly just the larger units
Wheres Sailor Steve when you need him
Right up his alley this subject
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I think I'm likely to just remove the searchlights from all the merchants, except maybe tugboats, trawlers, fishing boats, etc.
Quick question though: If I go to Go to data\Sea, open the individual merchant's Sea folder, then open the Eqp file in Notepad and replace the entries REF_small01\ REF_small or REF_big with NULL, will then activating mods like GWX 3 Wilhemshafen, St Naz,Schluese and xtra ships V5, or LifeBoats&Debris_v4, or Merchant Fleet Mod then overwrite/replace those values?