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Old 05-06-10, 05:00 PM   #6
schlechter pfennig
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Join Date: Mar 2010
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Quote:
Originally Posted by bigboywooly View Post
Not an inane question but not sure I know the answer
lol
Possibly just the larger units

Wheres Sailor Steve when you need him
Right up his alley this subject
I think I'm likely to just remove the searchlights from all the merchants, except maybe tugboats, trawlers, fishing boats, etc.

Quick question though: If I go to Go to data\Sea, open the individual merchant's Sea folder, then open the Eqp file in Notepad and replace the entries REF_small01\ REF_small or REF_big with NULL, will then activating mods like GWX 3 Wilhemshafen, St Naz,Schluese and xtra ships V5, or LifeBoats&Debris_v4, or Merchant Fleet Mod then overwrite/replace those values?
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