05-06-10, 11:11 AM
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#1
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Silent Hunter 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Patch 1.2 = May 11th
http://forums.ubi.com/eve/forums/a/t...7/m/8371057958
Finally.
Quote:
Changes
- - Fix for CO2 not being saved correctly
- Fix for crew morale
- Fix for weather being reset to clear weather after load
- Fixes for crewmen showing under water under certain conditions
- Fixes for ships exploding in ports or hitting the shore
- Now plot course tool is no longer accessible in the bunker
- Several fixes to ship recognition manual
- Man the deck gun / flak gun orders doesn’t cost morale anymore
- No more crewmembers on burning ships
- Several crew animation and interaction fixes
- Fixed some performance problems inside submarine
- Fixed selection contour being visible when a character was already selected
- Fixed a bug where the moon was closer than it should
- Fixed a bug where the sun disk would be visible underneath thick cloud cover
- Fixed torpedo doors
- Fixed torpedo propeller not turning
- Fixed electric torpedoes trail
- Fixed several dials that were not working inside the submarine
- Fixed a bug where the player can get stuck in the sub's outer hatch geometry
- Fixed a problem with magnetic detonators didn't work properly
- Fixed several localization problems on the German version
Features
- - Compass added to the game interface
- Return to course order added
- Depth under keel order added
Improvements
- - Environmental lighting and effects improvements
- Improvements on particle performance on single core processors
- All multiplayer maps will display the same map info as the map on the solo campaign
Campaign
- Ports in the North Africa in the German territory are under enemy occupation
- South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
- Fixed spawn radius for some convoys (previously spawned on the shore)
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