Thread: Crew fatigue
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Old 05-05-10, 10:08 PM   #1
schlechter pfennig
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Join Date: Mar 2010
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Quote:
Originally Posted by Immelman View Post
Basically the problem I am having using the stock SH3 fatigue model ever since I upgraded form GWX 2.1 to GWX 3.0 my sailors get their endurance back but my officers do not. They take forever to get their endurance back even though they have higher resilience and moral then the regular crew. Before I upgraded they were the first to get their endurance back. Does anyone know what gives?

Thanks
Quote:
Originally Posted by TarJak View Post
You could play no fatigue. The SH3 fatigue model is completely borked IMHO so I eradicate it from the picture. I assume the NCO's and watch officers are doing their job of getting the men out of the racks and fartsacks and on the job when needed. Putting everyone to bed is too Sims like for me.
Sorry Immelman, I'm not sure what the problem is, unless it's the fatigue model you're using. I use the GWX 8 hour model myself.

I sorta agree with you TarJak, in that I would expect in RL for those matters to be seen to by my subordinate officers. But I feel like I'm sorta cheating if I use no fatigue at all. I've found a reasonable compromise in using the GWX model, because if I'm at TC128 or higher no one fatigues. They only do at lower settings, which is normally tracking, hunting, combat and evasion times for me, and it's reasonably easy for me to just swap a few tired ones out now and then.
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