View Single Post
Old 05-05-10, 11:03 AM   #7
KlassenT
Mate
 
Join Date: Jul 2009
Posts: 54
Downloads: 21
Uploads: 0
Default

I don't mean to burst your bubble, Sammi, but I dug this up out of the Subsim Archives:

http://www.subsim.com/radioroom/arch.../t-149571.html

From the looks of that post, there's no known utility for opening and editing .act files, which would indicate to me that they're likely either a proprietary format, or raw hex / binary files. If they end up being hex or binary, it would be *possible* to modify them, maybe even to the extent of rewriting the stabilization system, but the big problem is knowing what to look for and what to modify.

Edit: Thought I'd save you a bit of trouble; I opened up SHControllers.act in XVI32 (Hex editor) and... well, it's not pretty, lol. Quite a bit of the file still shows up as gibberish, so it's not just hex-encoded. That's not to say there isn't ANY hex encoding in the file, because there are quite a few readable hex characters in it, insofar as some filename references, but one that raised a red flag was a reference to `MoveCannon.cpp'. If you're curious as to what you might be getting into...



If they have a source file for it, it's probably not going to be easy by a long shot to do any sort of modification (Unless the source is available somewhere, but that seems pretty unlikely.) Hopefully LukeFF can weigh in with some more useful information than me shattering your dreams, but you might be barking up the wrong tree with the .act files until you get some solid details on the format.

I promise that my intention was to help a brother out, I just hit a brick wall!

Last edited by KlassenT; 05-05-10 at 11:14 AM.
KlassenT is offline   Reply With Quote