Quote:
Originally Posted by Faamecanic
No mention of the CRAPTASTIC tonnage requirements that are totally unrealistic or just plain stupid (you MUST sink a carrier or battleship??? O-rly... and in the history of Uboats how many times did a Uboat sink a capital ship?)
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I guess that's just another attempt to appeal to a wider, non-hardcore audience. The whole point of a sub patrol is to sink enemy shipping to help the war effort, and
maybe you'd find yourself in a lucky position for a capital ship attack... like once in an entire career. But I guess Ubi thought that wasn't exciting enough. Many of the capital ships torpedoed in the Pacific were already crippled by air attacks, so it's also more of a joint operations thing. This should be something the modders can deal with though, if they've left the same campaign hooks that are in SH4.
I'm more worried about things the modders might not be able to touch, like the quality of enemy AI, or to what extent the new "interactive crew" is either a help or a hindrance in managing the boat during an attack. One of the big requests during SH4 days for for a full 3D interior, but I don't remember anyone asking for less efficiency in commands. Not being able to command a crash dive while still on the bridge is just one example.