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Old 05-03-10, 11:12 AM   #47
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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FYI - There will always be a critic, but when you decide you want to be one and review or provide feedback about a guys mod, make sure you give some accurate details so we can provide the best work we can.

1) When your testing a mod like these, do not test them in the campaign. I have proven in my past posts that the units in the campaign have been placed as "competent" On a scales 0-4 you have a % of 20. Poor being 0, competent being 20% of its capability. So if your testing my mod with crappy units your feedback is worthless.

2) Some of the variables I use to test mods.

-ELITE UNITS ALWAYS
-DAY AND NIGHT CONFIGURATIONS
-US/UK/CAN DD's and CORVETTES
-SINGLE MISSIONS FOR TESTING IN TC
-SPEEDS CHECKED 0-20 knots
-DEPTH TESTED, +6 to -250m
-CLEAR AND FOGGY CONDITIONS
-SCOPES UP SCOPES DOWN
-SILENT RUNNING ON/OFF
-RANGE FROM TARGETS
-AMOUNT OF SURFACE VESSELS
-BATTLE STATIONS ON/OFF
-LATE/MID/EARLY SENSORS
-SUB CREW ATTRIBUTES
-WEATHER CONDITIONS, SWELLS ETC
-WIND SPEED 0-15 knots


If your variables are not controlled your feedback is worthless. We are not changing dials on a screen nor are we swapping textures which is easily critiqued. These mods get a little deeper into the meat of the game. And it is required when feedback is given you report your variables precisely.

I am quite happy with this mod, in my gaming experience in MP, even the best of us struggle against the improved sensors, damage and crew ratings.
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