Quote:
Originally Posted by Excelsior82
In fact, all of this is related to the loading scenario which is awfully buggy.
The game loads a brand new submarine, puts your crew in it, then apply damages like you just got them : means your crew get damaged as well and previously harmed crew gets healed if their compartment is not damaged anymore.
I guess the game simulate as well torpedo launches to reduce your ammo.
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What ghetto coding - like, why not just hold the load screen off for a fraction of a second before rendering in order to 'apply' these changes...