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Old 05-01-10, 02:19 AM   #21
keltos01
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Join Date: Feb 2008
Location: Milan Italy
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[QUOTE=rditto48801;1379055]Wait, are you saying you have managed to not only add new torpedoes, but to also get them working in game?
they are transformed stock types, i couldn't add more torpedoes yet.. they cause CTD, we guess the number of available torps is hard coded.

Was the previous problem you had due to the early part of the ammo file under the heading Torpedoes?

Is it basically possible to now make new Subtypes for torpedoes?
No, but you can always try, nothing better than a new set of eyes !

For example, a new torpedo with something like Subtype=NewTorpUS, and the early part of the file have the same thing added at the bottom of the list of the other Torpedoes Subtypes, and as a torpedo that a torpedo tube will accept?
tried that, didnt work
I added a new torpedo in the .dat with new ids (a clone of anexisting type re ided)
added it to the .sim and linked to the .dat
added it to the .zon
and linked to the .dat

added it to weapons.upc, localization.upc, ammunition.upc

to no avail : so far they show up in the loading screen and CTD when you try to play
My modding experience is limited (and almost non-existent with SH4), but the subject does make me curious, so I feel the need to ask.
no problem !

you can only modify existing torpedoes to fit your needs (.sim, .zon even a new 3d model like the Kaiten, but I couldn't create a new one, nor an 11th tube yet...)

keltos
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