View Single Post
Old 04-30-10, 11:39 PM   #35
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

Can you tell me what speed you were going, were you dead quiet when firing your torps? If they have no contact they wont race towards you. The problem, and Nisgeis can correct me if I am wrong, but the scripts only kick in upon a contact. So no contact no reaction. What needs to be done is a search pattern to begin (warships) after the torp is detected. Problem I see though is the AI script for "torpedo detected" does not distinguish between warship and merchant, which is a real problem. I got to work harder with the scripting to see what can be done.

The stock AI script when detecting torpedo is to race ahead full and than back to business as per usual. I am waiting for the next patch to get into the AI more. But I really want to get into it more now ;]

My style of convoy attack is to fire a spread into the mass of ships then go fast and hard loading the torps and go after the hit ships or sink a bigger target. I usually don't dive until I fired all torps 4 forward/1 aft and reload them once, than I go quiet as I can and as deep as I can to reload. They usually pick me up quick and when I play there 3 or 4 of my buds playing, so they make a ****load of noise too. Sounds like you were quiet as a mouse and they did not hear you.

What I will do tho is try and recreate your situation fire some shots and look for reactions.

Although, the mod does not touch the AI, its the same as stock except for when they race towards you on contact at full speed.

Grrr now you got me wanna to test the scripts more ;]
ddrgn is offline   Reply With Quote