[quote="oRGy"]Oh, I encourage everyone to read the entire thread as well as others like
http://www.subsim.com/phpBB/viewtopic.php?t=39341
I agree. If players read through that thread they will find the whole argument for the RUb deck gun. I will re-iterate one post:
Quote:
Every time we move towards a more realistic deck gun we're going to be making it less effective, and that's because the standard game's deck gun is a great deal more effective than any real life U-boat deck gun. In small part that's because of this reload issue. Extensive use of a real deck gun endangered the boat, especially in 1943-45, because the longer you were surfaced the more likely you were to fall victim to air attack. In the standard game it's not an issue because you can fire off your entire stock of ammo in about 15 minutes -well before any aircraft can find you. In RUb 1.41 you can't get away with that anymore. The realistic average reload time means that players have to play more realistically - using the deck gun only when air attack isn't likely, and only using it on targets that were unlikely to shoot back. In short, it makes the player understand the dangers in using the deck gun, it prevents players from using the deck gun against targets that a U-boat could never have hoped to engage successfully (destroyers, etc.), and it goes a long way towards making the player use the deck gun realistically.
I think the new deck gun is a good balance in terms of simulating a real deck gun: it is annoying; it's not very effective at all; yet it can be used effectively under the right circumstances. It's not quite as useless as the real thing, but it's within an acceptable range now.
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I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.
"Anyrooad up, ah'll si thi"
- Missen.
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