Quote:
Originally Posted by LostDream
I do not know much about programming so cant say how easy or hard it would be, just would like if there was like a fire timer. When an object was on fire for a period of time, it would eventually become "destroyed".
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You'd need an intensity-chance modifier, for simulating light vs severe fires. So, smaller the fire, more likely it is to get under control.
Could the flooding code be used for something like this? I think it works out the exact same way.