Quote:
Originally Posted by Capt Jack Harkness
I read the posts about subs not keeping depth at very low speeds, in a way it's kinda realistic. No submarine back then had perfect control of bouyancy, so they used forward speed and planes to compensate ('Hovering' is still tricky today as far as I know). So, if your sub were to come to a complete stop, you'd either slowly sink to the bottom or float to the surface.
It would be kinda cool if this effect could be simulated, but only while stopped, seeing as silent running is only .5 kts or so.
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As matter of fact, in the game, the depths each sub levels out at varies, not sure exactly what that is based on. Maybe hull integrity and pressure. The problem with the VIIA in stock is that without 3/5 speed you would just sink like a stone to the bottom, so maintaining depth below say 75m even within a 10m realm without speed was impossible.