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Old 04-26-10, 04:17 PM   #3
maillemaker
Sea Lord
 
Join Date: Apr 2007
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4. I've given up on gray targets. I know it's not realistic, but it drives me crazy spending 30 minutes getting all lined up for a nice shot and finding out he's not an enemy. After about 4 in a row, it's stops being fun. And it also seems to completely eliminate any night hunting. Maybe my eyes are just bad, but I can't tell one flag from another in the dark.
My rule of thumb is simple: If it's running without lights and it is near England it's probably a good target. I've only sunk a neutral once by mistake.

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5. Recognizing targets -- I'm thinking this is just a matter of practice, no? For example, I constantly confuse the Liberty and the C2 Cargo, particularly when I'm not directly abeam. Of course, it's not really an issue since a merchant is a merchant and I don't really care about range when I'm making my standard 90 AOB shot with impact pistols, but if I ever use mags, I'd need to know the draft. Any tips here?
Since I turned on manual targeting I've had to manually ID ships to determine their length, to determine their speed. You do eventually start to recognize them. Otherwise, you just hit PAUSE and thumb through the recognition manual.

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6. Magic Ship ID - I've noticed that the scope magically identifies a broad category of ship simply by placing the crosshairs on it (coastal merchant, cargo, etc.). I can't imagine that the scope would have that built-in, so it seem like a bit if a cheat. Am I missing something? If not, is there a way to turn that off?
If you have manual targeting enabled, the scope will simply state that it is a "cargo ship", or "destroyer", or "patrol craft", or "battleship". It is generic, and would be obvious to a u-boat captain (and is obvious to me, too).

If you want a more specific identification, in order to determine depth of keel, or length of ship, you will have to do it via the recognition manual.

Steve
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