Well the doctrine system is the greatest strength of the game, and have HUGE improving potential ! By improving the AI doctrines it's possible to make AI behaviour smarter and more advanced, to make smart missiles and torpedos, smart AEGIS system etc. But person with good knowledge of game mechanics and programming would be required. My doctrine changes are only little samples and are not spending even 10% of doctrines potential... :-/ But only if there were no errors in doctrine language, currently some commands simply don't work sometimes, like SetPitch command or assigning a value to variable in Init phase...
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