04-25-10, 06:09 PM
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#1072
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Black Magic 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5
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Quote:
Originally Posted by kylania
I see, a direct relative bearing would be a lot more clear than having to figure out a - to relative bearing to end up with the true bearing. In this example I'm travelling on course 308. I get a contact at True Bearing 95. I'm told the Heading is 95 and my Bearing/Intercept is -213. 308 -213 = 95. But I was already told it was at bearing (true) 95?
This explains how I thought it would work:
That way there's no math for the captain to figure the Bearing and Heading and he can tell quickly from the bridge, using relative bearing, or the map, using true bearing, where the contact is.
It would also avoid the "heading" confusion, which should be something like 45 in this example. Obviously the actual heading of the contact is given behind the scenes, hence the tail, but did we want to give that exactly to the player or leave that bit of human error in? 
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I'll take a screenshot in game and explain everything. Heading has changed to intercept now to avoid confusion.
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