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Old 09-08-05, 04:11 AM   #8
Woof1701
Commodore
 
Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
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Quote:
Originally Posted by _alphaBeta_
That's certainly good information in this link & discussion, but I still think this was more of a game error. Five direct torpedo hits seems a little unbelievable. Plus, the fourth shot did cause that secondary detonation in the engine compartment. This was the first time a ship didn't sink after having this happen.

While I think it's very realistic to have a ship filled with dry cargo to take longer, why don't other ships with similar cargo take >5 shots to sink?
Although it's quite possibly a game error, it doesn't really hurt in my opinion.
After all every ship is different and in reality there were hundreds of different ships around as supposed to the comparatively few types available in the game. So there were freighters that managed to limp home with several torpedo hits, and others - even large ones - that sank with the first hit in seconds. The same was true for warships. Take HMS Ark Royal for example. It took only one torpedo to sink her. Although she didn't sink instantly the flooding was out of control and she capsized. Whereas HMS Eagle took four torpedoes (though noone will ever know if she had sunk with less hits).

Even though it is frustrating to pump eel after eel into a merchant that won't sink, I think that's simply the kind of frustration a uboat commander has to indure. After all the world simply isn't perfect, and when the magnetic pistol on the torpedoes doesn't malfunction or the uboat isn't sabotaged in port, maybe there's simply a T3 around that's built to be unsinkable
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