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Old 04-24-10, 01:29 AM   #14
bigboywooly
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Join Date: Apr 2006
Location: Swindon, England
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Quote:
Originally Posted by kylania View Post
Are you guys able to add the things you're doing as missions, layers, so they can work along side the campaign files, or are they changes TO the campaign files?
Well the Common.mis has been used in the case of the Brunsbuettal mod as nodes moved in the Kiel canal and will be again in the Calais mod as generator node will need to be moved
Same for mine
Bases are on the Commom.mis and they wont show ingame unless linked to a generator node
Could put the additional bases on a seperate mis but as have to alter the Common for existing bases no point and if on the Common then can link the new generators into the node paths

Unfortunately every change means a new career so hoping to get all mine done in one hit - may merge with my resupply mod - to lessen the impact of new career starts
I will of course make mine compatable with anything thfue58 releases first as posted earlier patch 1.2 will destroy most of what I have done
More of a learning process so time not wasted
Esp as found out bases dont work properly if have country changeovers
Can see now why the devs had Norway,France etc as Axis countries as some bases wont show otherwise
Will be spending the rest of today trying to find a workround to that but if the devs couldnt

Even additional mis files added alongside existing campaign need a new career to be seen - Icebergs show that
That includes doint the tutorial most times too - notice how you get a save after sinking the Polish ships and from then on in you are always loading a save game
You never end a patrol fully as in previous games when docking but load saves

Anyway enough of hijacking thfues thread
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