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Old 09-07-05, 05:21 PM   #53
PeriscopeDepth
Sea Lord
 
Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
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Quote:
Originally Posted by Jamie
The only reason that I have not posted a patch update to this point is that many of the fixes are still up in the air and need to be tested for play balancing... If you would like a minimal list of sorts, then here:
  • - The STADIMETERS on all 4 subs now remember which platform was selected last time when a player re-enters the screen. Also, the list is circular.

    - Kilo BB sound cheat was removed.

    - Kilo speed bug (where speed increased to 18 knots when diving and ordering ahead 2/3) was fixed.

    - The speed lock buttons were changed to behave like Sub Command. That means that they stay locked when autocrew TMA is on or off AND the player can still enter speed, course, bearing and range values even with the locks on. Autocrew was taught to honor the locks as he generates a solution.

    - The way that the sub TMA's handle manual solutions was improved AND manual solutions can now be handled for the first time by the FFG TMA.

    - A bug where the acoustic displays stopped displaying data from either helo's buoys when the sync'd helo was changed was fixed.

    - Corrected a test in the sensor logic that could have failed incorrectly. (This was incidental and not related to any known bug)


    - Corrected the speed vs OS noise bug in the submarines ("Sound vs. Speed" fix).

    - Corrected a problem with the FFG Towed Array Save Game function which caused loaded gamaes to ignore changes in the contact list.

    - Fixed a problem where the FFG's AI helo had its loadout restored when a saved game was loaded. Also, fixed the buoy waypoint list so that a loaded game gives correct waypoint count.


Now is that all of the fixes? No, absolutely not... There are many changes to the code that have to be verified and tested and will then be thoroughly tested by the BETA testers before ANYTHING is released.

So before you exclaim that your most disliked bug is missing from that list (my top ones are the "Screen Flicker" and the "Music Stutter" bugs, personally), please give us the benefit of the doubt to continue to work and potentially secure some fuding from our new publishing partner.

- Jamie
Thank you, sir.

Edit: Oh, and I'm sitting in HL now if anyone's game.
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