Quote:
Originally Posted by conus00
Does anybody know what was changed in Flags.dat?...
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Yes, I do.
When you click the link above posted by
sergei you'll find this:
Quote:
Originally Posted by Rubini
Mod Contents and comments:
This mod uses only two files (Flag.dat and FlagS.Dat) and have only one byte per flag adjusted (emission propertie*). The stock value was 0 (max 255). I adjusted the more lighten flags to 30 and the more dark ones to 50. This way, at clear nights, GWX3.0 stock environment, using a 4.5 magnification is now possible to identify any flag at 500m, using 10x the idenfication is well done at 900m. Take in mind that these results depends on your monitor adjusts, how dark is your environment in use and obviously the weather state.
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*'Emissive' in S3D