I have to agree, the 'special abilities' are a real immersion killer for me. The only one that I feel is realistic is the 'special meal' option. Overcharging the electric batteries I'm sure would blow a fuse somewhere and would result in no forward motion, instead of an increase. It just seems a little silly and aimed at the casual market.
I also find the crew 'passive ability' upgrades a little silly too. At a stretch, I can believe that the sonar operator could increase his detection range a little (getting used to 'tuning' his ears in...so to speak). However, I think that the navigator ability to turn the ship faster and the motor officer ability to push the elec and diesel engines to go faster is just ludicrous in my opinion. The rudder only turned so far, unless the navigator keeps a larger set of rudders in his bag then they ain't getting faster turns any time soon. Plus the idea of the diesel engines being 'tuned' to achieve a faster ship is just silly. I've had my ship running along the sea at a whopping 24 knots! A whole 7 knots faster than a VIIC could go! I could imagine that a little optimisation and tweaking could perhaps improve fuel efficiency and maybe squeeze half a knot extra out of them...but 7!!!!!!!!!!!!!!
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