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Old 09-07-05, 05:30 AM   #10
Gammel
Commodore
 
Join Date: Apr 2005
Posts: 641
Downloads: 276
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Not all ingame-sound have that 44100 16bit mono format.
Be carful, i found out due horrible crashes that SH3 is quite sensible to errors at sound formats.
Some examples:

- amb_SubmarineInterior.wav = 44100 2channel 16bit
- B-24 airplane.wav = 44100 1channel 16bit
- Dive sequence.wav = 22050 2channel 16bit
- sonar.wav = 22050 1channel 16bit

I dont want ot sound like a know all guy, but every soundpack i´ve downloaded so far had some files in where the format
didn´t match the stock game.

It´s easy to check with winamp, play the file, right click on the title displayed in playlist and click "view file info"

It took me ages to create a soundpack for personal use thats free of errors and fits my needs.
It´s not very huge, many sound of the stockgame are fine as they are. Most new files come from the exellent incognito soundpack (which had errors in too) some are volume adjusted.
The sonar file posted by the Avon Lady is also in (after some noise reduction). I like that slight disortion of that sound
Most improvements where made with an atmospheric underwater cruise in mind. Run silent, run deep!

I recomment to set the crew speak noise level in main menue to -15, commands are too loud compared to the rest (my opinion)


Use good speakers or headphones and beware of DC´s

if someone is interested:
http://rapidshare.de/files/4818885/G...ounds.rar.html
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