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Old 04-20-10, 03:48 PM   #9
msxyz
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Join Date: Mar 2005
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Quote:
Originally Posted by Nisgeis View Post
There were buggy games released back then, so things weren't all that different. I can think of several tape loading games that couldn't be finished and two that couldn't be started or would crash. The way round it was to enter the correct POKEs, so not only did you have to wait for the patch, it would often be a community patch and... you'd have to type the patch loader in yourself from the magazine if it wasn't a poke or you didn't have the right hardware like a Multiface. Thankfully you don't have to type in 486 Megs worth of patch these days.
I do remember typing some pokes myself but it was rather the exception, not the rule. Softwares from first party publishers were almost glitch free.

Can you imagine what would happen in the cartridge era (mask ROM, not flash) if some serious flaw was allowed to slip past QA?
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