Quote:
Originally Posted by severniae
In fairness, I can't remember buying any software that worked perfectly from version 1.00 straight out of the box.
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You didn't buy software in pre internet era.
And before someone comes out and says "oh but software wasn't so complex", let me point that developing tools scaled with complexity so, actually it's much more easier to code and add content nowadays than 10 or 20 years ago when developers, aside from some compiler, had nothing to begin with.
You could count the bugs in complex and content rich games like Ultima 6,7 or Civilization (just to name a few) on the fingers of one hand.
The same could be said about consoles. Patches spread only with these generation of consoles. In the past, every bug that slipped QA was there to stay and game developers got very bad rep from that.
How many gamers are old enough to remember the Bethesda "Buggerfall" fiasco? To be fair, Daggerfall was relatively bug free, if compared to the state of some software (even blockbusters) that gets shipped today.
Maybe software publishers are lucky that today generation of gamers is relatively ignorant of how things were in the past. But to the 30-something generation, the "release today, fix later" politic is complete, utter crap.