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Old 04-19-10, 04:01 PM   #2
Flopper
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Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
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I play with map contacts off, and with super mods only, but still, here's an extremely abbreviated version of a typical single target attack:

First i get an initial bearing and range, so I can mark the target on the map. I'm way too far away for a flag ID at this point.

Then i id the target and get the speed, usually using fixed wire.

Then a few minutes later, I'll get another range and bearing, and mark the target on the map again. Now I've got a rough course. I'll usually start the stopwatch and another range/bearing in 3:15 to check the target's speed again.

Meanwhile, i'm heading parallel to the target's course to get in front of him, and preferrably set up a 90 degree shot. If I can manage that, no need to worry with range and aob.

If for some reason I can't manage the 90 degree shot, then I should already have his bearing and speed, i'll take a quick range, and the last thing I do is get the aob, and (don't forget that final id to determine nationality) fire.

You need to be careful... if you are locked onto the target, the bearing is going to change automatically.

Not saying all this is the best, but it's the approach I take, and again, very abbreviated.

Also, there are tons of threads out there on this topic... here's one:
http://www.subsim.com/radioroom/showthread.php?t=167201
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Last edited by Flopper; 04-19-10 at 04:26 PM.
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