Requiring a permanent, online connection doesn't really work for single player games since there is no benefit to the player - it affects gameplay only negatively - as we have seen from the countless comments here. It doesn't work for the developer in the long run because it requires permanent resources at their end that cost money. Also, because of the energy required to run such servers, and support the increased Internet traffic, it is not an environmentally friendly practice, and environmental concerns are becoming increasingly incorporated into businesses nowadays.
The only DRM systems that seem to work well -- and that people find acceptable -- are systems like Steam. You buy the game, paying once, then you play it. And there is an offline mode also. Seems reasonable to me.
As for Pay to Play, it won't work if they charge for every game like World of Warcraft because people don't want large number of subscritions. It's complicated to manage and they don't have the money to pay for the all. It would need to be coordinated to work. What we are likely to see in the future is an oligolpoly (a form of cartel) where the market is dominated by a few large companies - comparable to TV companies like SKY, offering DRM platforms like Steam and selling game packages and deals for monthly subscription. It's already happening and we will see the same thing with films and music. Everything will be controlled this way, and traditional CDS & DVDS will disappear. Blu Ray is not going to catch on.
It won't happen yet because the Internet infra-structure is not robust enough, but it's coming. When bandwidth has increased substantially, PCs will probably change too - becoming more like diskless terminals and more interactive peripherals such as touch screen and so on. Our grand-children and great grand-children will look back on our old computers as curiosities - rather like we look back on old typewriters and adding machines!
If you grew up with computers like I did, you'll remember there have been certain eras in game history. The first micro-computers in the 1980s, then the Atari ST and Amiga systems, and then the MMX games for Windows 95. Each time these eras end, it's quite sad, but hell, I wouldn't want to go back to my old ZX Spectrum and play Psion Flight Simulator, or back to 1995 and play Quake. I can't even look at Operation Flashpoint anymore, and Silent Hunter III is also showing its age. You just have to accept that it's going to change.
The only scary thing is if that Oligopoly's set the price, rather than let the market determine the price. This is exactly what's happening with the big software companies now, and why we are force to pay $500 for Photoshop and other professional software. Piracy has prevented a division arising between those who can afford and those who cannot, making the technology accessible to all. Effective DRM will put an end to that creating yet another social divide. Games are the least of our worries.
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Last edited by jason210; 04-20-10 at 03:49 AM.
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