Quote:
Originally Posted by jerm138
And the effect shouldn't be too drastic, either... maybe a slight change in performance, for good or bad, is about the only thing the morale should do.
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I tend to agree with this.
After a walk through the USS Drum (Mobile, AL), I don't see how a WWII submarine crewman's morale could ever be considered "high" except when he was about to get off the boat. No privacy, no space, no comforts and the constant fear (if not sheer terror) of being trapped in that thing forever. Seems to me that the crew would focus on doing their jobs as best they could, as that was the only way for them to fight against the possibility of the unimaginable becoming real.
Even so, there might be some variability modeled in. The need to rotate a burned-out or injured crew member after a patrol, perhaps. But designing the human element into this sim has got to be extremely difficult, so I'm not at all surprised that the first take was not too well done. I hope that the modding community will take up the challenge on this aspect. A really good crew system would put SHV on a whole new level.