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Old 04-19-10, 07:47 AM   #7
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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There were some common ids on different nodes

fixed that,

fixed the zon file too (all the calculations are in an excell file with the mod, they are based on the stock hit points of the mk 14 used as baseline)

mk VIII TNT
min 96,1
max 144,2
AP 80,1
max turn angle = 35

mk VIII TorPex
min 225
max 337,5
Ap 187,5
max turn angle = 35

mk IV
min 107,5
max 161,4
AP 89,6
max turn angle = 10

the max turn angle should really be set to 0 but since I know they could turn them up to 70 degrees at the end of the war with the mark 3 computer, and they had mark 1 computer during the war, I set them to a low value but one that doesn't require to turn the boat all the way towards the heading the torpedo should take to hit the target.

keltos
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Last edited by keltos01; 04-19-10 at 08:04 AM.
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