My take on Morale
Instead of whining about what is broke I figured I'd offer up my take on what the ideal Moral system should be.
Just really thinking outloud here, I think what they have implimented in SH5 has some definate benefits, and some drawbacks.
The old SH3 management really wasn't a realistic way to handle crew, moving little icons around on a screen just didn't do it for me, but the moral system worked. I liked the fact my crew got tired and demoralized over time. I would have liked to see a full crew represented by icons (sh3), but with the ability for the captain to build rotations. Instead of having to manually rotate the crew. The captain could assign selected men to each rotation and the crew would change at normal intervals.
The whole SH5 'Uber Meal' abilities I think are unanimously looked down on as something from Super Mario. I liked the SH3 way of adding abilities, but what was missing was training. Your crew should improve and benefit from experience, not some hokey Uber ability.
If anyone remembers Microprose's B-17, its a good example. You could take over stations and improve your crews ability by doing their job... the better you did their job the better they became. Or, you could just leave them to it, and they would still improve.. just at a slower rate. I really think that is an ideal system to impliment, which with multiple abilities opens a host of crew management scenarios for cross training and improving each rotations ability to function.
I didn't like SH3's way of making crewmen disposable with allowing you to swap them out at will on returning to port. But, I'm also not keen on the new immortal crew either. I think a good ballance would have been a mortal crew, but you are assigned a new crewmember at port incase of a fatality. The training/abilities/morale/stamina equation should make your crew valuable, with all the time invested in improving them over the course of multiple patrols, the captain should feel motivated to ensure their wellbeing.
Thats my thoughts for the topic anyways.
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