Quote:
Originally Posted by Sammi79
Hi Barso, I noticed exactly this same problem with the uboat bridge compass' there are 2 of them 1 by the attack scope and 1 by the uzo. The problem seems to be that they are designed as rotating dials (which is correct of course) but as you change heading, they both rotate around the x axis (left to right) as opposed to the y axis (up to down).
I have trawled these forums for any info on this but it seems not many people either have this same problem or most have not noticed/do not care. I am looking through the files using S3D but I am very new to this program and know very little about this modding process/file structure. As yet I have been unable to find exactly where these axes are set.
If/When I find them I will try to implement a change, maybe make my first mod! Anyway I thought I would reply to bump this post as it's an issue that damages the immersion for me albeit slightly so if any experienced modders out there read this maybe you could point me/us in the the right direction.
The file I am looking at atm is : SH4install/Data/Objects/turm7b_1_hd.cam
index's 22-26 appear to contain info relevant to these dials and their ranges although there is no mention of the axes so maybe in a different file?
There are a lot of files to scan through though so it is going to take a while.
nearly forgot mods I am running are :-
OM720 patch 3
OMEGU 300 patch 5a (I replaced the type 7 uboat textures with hires ones from those FUBAR ones)
OM Harder Escorts L2
German Map Labels
ATO Captains Office
Das Boot Music + patch (also tweaked to play more like I want it - put main theme as main menu loop etc.)
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I am by no means even close to an experience modder, SH4 is my first attempt at modding. But the compass by the uzo looks like it is in the .dat file and it is "pick_01_Turm7b_1" I do not have Omegu or OM patch 3 only OM, so it may be different. But in the .dat the dial is rotated 90 degrees on the Z axis which may be causing the problem. It is a 3D model and the models axis should have been fixed in the 3D program before importing so it could rotate around the x axis. As it sits it needs to rotate around the Z axis to work partially right but in the "dial" node (.cam file) it does not give you a choice of which axis to rotate around. And the object it is attached to is tipped so I don't think it would rotate properly anyway.
It looks like the object the dial is on is a fixed part of the tower, if it was a separate object you could postion it properly using rotation on the "base" and link the dial to it at a 0,0,0 rotatation and eliminate the problem.
That may give you a starting point.
Peabody
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