Quote:
Originally Posted by Bilge_Rat
I dont think its a good idea to change the escorts passive sonar range. In stock, it is already fairly limited. It is affected by your speed, the escort's speed, experience level, sea state and it disappears quickly at depth. At 150 meters, silent running, the escort has to be basically right on top of you to hear your boat. Nisgeis increased the lost contact time from 15 mins to 6 hours, but in my one encounter with 2 veteran escorts, I still managed to lose them fairly quickly.
I have only had one encounter so far with Nisgeis's escorts, but it feels about right to me. I only have a few suggestions:
1. look into tweaking the active sonar to go deeper and a bit bigger to make it easier for an escort to track you once it does detect you.
2. should we increase some more the damage from the DCs ? (not the damage radius). In Blair's book, you read many encounters where 5-10 accurate DCs would destroy a boat. In my case, 2 well placed DCs only caused temporary damage.
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Sorry that doesn't make any sense to me;
######################### Lost Time ######################
# CRITICAL_LOST_TIME = 3600;
CRITICAL_LOST_TIME = 600;
}
If 600 units means 6 hours than each unit would equal .1 minutes? It has to be a unit per second so 3600 = 60 mins is what stock is set at, makes sense.
Critical loss time by this mod is 10 mins? no?
Stock sensors are way to precise, that's the problem here, they should lose him after 10 mins, if you do the right moves of course...
You need to tone the sensors down to get a nice balance with additional scripts and damage.
In 100% stock, the AI has np finding you... The biggest problem is you can get charged to hell and back and get no damage. The scripting like I have said before is fine, it doesn't need to be changed. except for when they get a contact (they should race full speed ahead, or 0.8 full speed). When you tone down the sensors (which are way to perfect in stock) and increase the damage from charges, it makes those accurate passes that much more deadly.
The devs left out a ****load of potential operations/strategies in the scripting. But after seeing how the stock AI reacts with the extra speed when racing to contact they are not so bad as it sits right now.
As for convoys reacting to torpedoes and explosions. In stock (no AI changed except for contact race speed) I have seen them react to explosions while at dead stop with no contact on me. The merchants race ahead full and start zigging, the DD;s start searching.
Some have said you fire a torp into a convoy and they don't react, I do believe what they are saying, but the problem isn't the scripting. Its the veterency levels the campaign ships are set at.They are placed in the editors as poor, novice and competent (for the new guys I suppose). In a regular single mission if you set a 60 ship convoy all to ELITE they will react properly, evade quickly and try to out run you.
We really need a better campaign that adds ELITE ships into the fold and you will see much better behavior with very minor script changing. The scripts do very little in regards, to damage and sensor capability. With stock scripting they investigate, spam charges, and run spirals with no problems.
When I say tone down the sensors, one sensor that is really bad is the AI's visual capability. In stock its set to 20k, in light wavy conditions with the sensors factors they can spot you from about 17km, that's too far for submarines to be seen. I change this to 7km. So in best conditions w/factors they will see me from about 6500m out. The other thing with the visual sensor that is really bad is the ability to see you quickly, it is set to 15 seconds and they spot your scope in about 5 seconds with factors. Way too quick. So in stock you could be 10 km from the convoy scopes up and in perfect conditions they will spot you within 5 seconds. So most people are probably trying to creep up on convoys, but they already know your there from 10 k away and have been zigging for 30 mins already, after seeing your scope. I tone this down so its about 45 seconds in good conditions and up to 80 seconds in bad. Gives me time to do some obs and solution, without perfect computer eyes seeing me from 17km away And only at a maximum range of say 6500m w/factors. So if your being chased by DD's in stock and now again pop up your scope, good luck losing their contact.