While I do love the printed, thick manual and other stuff, increased production values is probably not a viable option for the PC platform at the moment. The sales aren't great and increased production values will simply be to costly and in the end it would be the consumer that has to carry the burden with a sharp increase in sales price. I doubt that would stimulate the PC market to any great extent. Unfortunately.
The publishers seem to struggle with finding a proper way of dealing with the PC market. The most obvious choice is to spend a lot fighting piracy, but as we all no, a illegally downloaded copy does not equate to a lost sale. The PC consumer base is extremely sensitive to any sort of sales control forced upon them by the supplier, so I struggle to see how this deadlock will be resolved. I doubt we'll see the death of PC gaming any time soon. Maybe the answer lies in producing sim friendly peripherals to consoles so hardcore sims become a viable solution for the console market. But I sincerely doubt there is much support for such a scheme in the sim community or the marketing department at the publishers.
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And God said: \"Let there be Narrowband!\"
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