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Old 04-17-10, 07:23 PM   #490
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
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Quote:
Originally Posted by TheDarkWraith View Post
The 'button' you speak of is not correct. It's supposed to be a button for each tube that lets you select between Fat/Lut mode. It's not implemented correctly yet and thus a 'single' button appears even when you have no pattern running torpedoes. As a quick insert I've added the row of 'buttons' for this below the torpedo box in UZO, attack, and obs so that you can at least get to the dials for pattern runners. It's not pretty but it's functional until we see what Ubi gives us on Tuesday.

I seem to remember that that the panel had a button under each switch on the panel that had a fat/lut torp loaded when playing. Are you sure that the button is not just copied for each switch ingame. Its only function is only to bring up the 4 Fat/Lut dials so it will only display under the Torp Select button for a Tube that has a Fat/Lut type torpedo loaded E.g if only Tube 2 has a relevant Torp loaded the Button will appear under Torp switch 2 - I'm sure this is how it worked for me when testing.

I created my own dials using the relevant Dial typed in dials.cfg and these responded once I had fat/lut Torpedoes loaded into the tubes .
And the Stock Dials appeared only after clicking on the switch.

Again the button only appears when the correct Torp is loaded so you will need to use the All Torp Mod to get them if early in the game for testing purposes.
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