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Old 04-17-10, 06:29 PM   #32
Diopos
Ace of the Deep
 
Join Date: Jul 2008
Location: Athens, the original one.
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Sound travels at~1400-1500 m/sec in sea water (and varies with temperature, pressure (depth) and salinity). In the typical "engagment" ranges (less than say 4000 m) the lag between optical and accoustic observations wouldn't exceed 3 seconds.
Anyway the problem is that the game does not incorporate actual acoustics (I think). In the SH universe sound propagates instantly!!!!

commandosolo2009 is probably right
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