Currently installed MODs in order installed:
Accurate German Flags
No Moral Cooldowns
Remove_Logo_Intro
TheBeasts_Captains_Picture
BRF 1.3 full
Remove_Elec_Torp_Wakes
MightyFine Crew Mod 1.2.1 Stock faces
Sub_Exhaust_1_0_0_byTheDarkWraith
Sky_Texture_byReaper7
Enhanced FunelSmoke_by HanSolo78
Old Style Explosions V1.1
Pascal-sh5-uniforms-Version-2
More crew commands dialog v1.02 ENG MFCM compatible
Gramophone
Detailed Caustics 1.0
Radio MODS
Damage assessment
Impurity blue
BLUE+WHITE CHECK PANTS AND HAT
MiniChrono
No 1-2-3 Torpedo Alignment
Danevangs PS 1.0 VIIC-upg Alberich
Dolphins
JoC-Haifisch-SH4-1.1
TheBeasts_Submarine_CFGs_Plotters
SubFlags_0_0_2_byTheDarkWraith
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
Slower waves MOD 0.5 by Germanator
Menu - Actual Footage Menu byWordeee
AilBubbles 1.0 Micro
AilClouds 3.0
AilRain 1.0
AilSmoke 1.7
North Atlantic Green 1.0
SD_NewMapColors
Lightning Mod
Nauticalwolf's Interior Mod V1.0
Floor Blue
Torpedo Splash
NewUIs_TDC_1_2_0_ByTheDarkWraith - Test copy1
jimimadrids_Tools_modified
TheBeasts_SH5_Command_Keys
So far the NewUIs_TDC_1_2_0_ByTheDarkWraith is very stable.
Using SH3Style UI @1600x1024 Windowed and all camera view's display correctly.
I really like the new Nomograph's on both Maps and the ability to turn it off on MiniMap.
Finished Mare Nostrum usinng new UI. I notice a small performance increase with new mod. Forgot to mention this in earlier post. Both in game play and Load time.
I enabled Key Mapping for
Camera on Next/Previous Target to test if the new Teleport buttons would bring me back inside the boat and it worked.

No more getting stuck outside...
Same issue's as posted previously in Post 446.
NOTE: After using the Nomograph to plot intercepts I think the game map Long/Lat lines are not scaled propperly. UbiSoft bug.