View Single Post
Old 04-17-10, 02:06 AM   #3
Tobias99
Seaman
 
Join Date: Jul 2006
Posts: 38
Downloads: 52
Uploads: 0
Default

Quote:
Originally Posted by schlechter pfennig View Post
OK, I happen to have enjoyed, for the most part, doing full manual targeting: ship IDing, range, speed, etc. But I've one question and one mod request. I should also mention I run GWX 3.0)

As my surface attacks (at least between '39 - '41/'42-ish) are on the surface, I use the UZO for bearing and range measurement. However, since my attacks are also almost always within 1,000 meters, and frequently as close as 300 -400 meters, I simply can't use the UZO for range measurements, as the magnification is so high I can't bracket waterline and mast height. How do the others here get around that?

My mod request is also the one thing I really dislike about manual targeting, and that's the recognition manual. There's simply too many ships, and it's way too cumbersome to sort back and forth between, for example, Britsih, American and merchant ships, not to mention 'paging' through any individual section.

For example, say I have sighted in the middle of the convoy a British cruiser, and on the edge a British tanker. Trying to toggle back and forth between those two in order to finalize solutions and fire is insane.

What I'd like to see is, instead of ship classes in the recognition manual, is simply mast heights. Perhaps, for instance, every five feet (meters?). If I've already visually (and hopefully, correctly) identified targets, I should know their mast heights. Then it's a simple matter of clicking the book and choosing, for example, '25 feet', then taking a final range/bearing, and firing, then shifting to the next target, clicking the book and choosing that one's range, etc.

Coupled with that would be a way of actually printing out the recognition manual, so one could have a manual that could rapidly be thumbed through, and even dogeared and pre-marked.

Is something like this possible?
Sorry for my bad english, but ..when you get a Attack from 1000 m and closer you only need two things to hit the Target.

First: Speed of the Target

You need only to destimate the speed of the convoy the speed of one! ship of the convoy, the convoy is so fast as the slowest ship..
Then you take a look if you seen for example a C2 Freighter, i know this freighter has a length of 150 meters..
Then you observe the ship without Autotargeting, you put the vertical Line of your UZO to the front (bow) the ship and when the freighter cross this vertical line, you click the watch to take the Time how much seconds the ship need to cross the vertical line from bug to tall..
For example 60 seconds..

So, now you doubled the ship lengh (150+150 = 300) and divided to the measure of your stopclock ( 300/60seconds) - Results 5knotes..

The second your need ist the angle of bow, if you close enough you must see what the angle is, my Opinion is, with a attack under 2000m you need no range, no rekognizionmanual, only what your known is length of the popular ships..

Hope you understand this, my english is very bad..
Tobias99 is offline   Reply With Quote