opening tube 11 Sir !
fire tube 11 !
torpedo in the water
but it fires !
warning : using TBT with 11 tubes still causes straight CTD !
tube is linked to tube 1 ?????
must be cause I added the array item for the tube as 0 in the .sim
[edit] moved the item down to last position in the .sim (10) , it solved the problem as now tube 11 open tube = stern tube as seen here above.
next in line : linking the turret model to the DG so the turret swivels along with the gun :
then I'll need high resolution textures for the sub..