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Old 04-14-10, 09:52 PM   #4
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
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Quote:
Originally Posted by skwasjer View Post
Uhm Hans, uv map 3 has NO effect in game. None! Importing it makes no sense. See my earlier posts. It is probably collapsed to channel 1 in the primary OBJ, which is why it may work and you may think channel 3 is needed. But it isn't. Really!
I know what you mean skwasjer but it only helping in a clean 3ds max workflow and the map channel is showing in game because i tested it and channel map 2 is used as Ambient occlusion pass for those who want to used it but it give you the choice to bake the Ambient occlusion in photoshop in compositing mode, so you get nice shadow with no cost on game engine.

I will write a complete tutorial on ambient occlusion setting in max and how to baked them correctly in photoshop soon.

I am presently testing it in game and so far it look great with 18 fps gain that not negligible at all, if everything go well i will never again used ambient occlusion from in game implementation i saw a post in a game developers forum mentioning that ambient occlusion was badly implemented in silent hunter 3.

Now i am struggling with animation integration there is no tutorial on this so far, if possible i would greatly appreciated if someone can just give me some general pointers to help me finish it.

The animation is done i only want to know how to attach an animated object to my sub that could trigger a sound file with keyboard command from the player?

Thank again gentlemen's for any support

Regards Hans
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