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Old 09-05-05, 04:10 PM   #12
Deamon
Commodore
 
Join Date: Apr 2002
Location: Germany
Posts: 642
Downloads: 5
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Quote:
Originally Posted by Floater
@Daemon:

Glad to hear you'll be modelling it in your own sim. It's details like that that can make a huge difference to tactics and realism.
Oh yes. I'm a hydroacoustics nut as well, you maybe know this, so i want to model the hydroacustical engine very ditailed.

Quote:
I'm 99% sure that Macintyre said 15 minutes, but without reading the book through I can get 100%. And if he says it, it's true. I must admit I was surprised at how long it took for the turbulence to clear, but then I'm no expert in hyrdodynamics.
Well, 15min washout seem to be a little bit to long. So the question here is what he mean, 15 minutes to let the washout pass and redetect the target or 15 minutes to pass the washout ?

Quote:
As for SH2, I think it was Mark Kundinger (sp?), one of the dev team who used to post on the Subsim forums, who said it was set at, or maybe around, 10 minutes. I used to use that blind period for a change of course and flank speed, and it was a very successful tactic. So, I do believe that the blindness period was modelled.
Was this feature available out of the box or was it delivered with one of the patches ?

It never worked for me, never and the destroyers always homed righ over me one run after another. It took me an eturnaty and most of my battery capacety, till i finaly got away.

Damon
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