Thread: DW vs sh series
View Single Post
Old 04-13-10, 10:29 AM   #12
Frying Tiger
Sonalysts Man
 
Join Date: Sep 2005
Location: Waterford, CT
Posts: 113
Downloads: 0
Uploads: 0
Default

668i had a 3D control room where you could "move" from station to station.

What kind of gameplay purpose would the interior serve? I can think of a few things beyond "this is cool!", but it would be very costly to create. I don't have SH5 (yet) but I gather they have an RPG/special crew abilities thing going on with the 3D interior. Would that be something desirable in a modern sim? Would that make it less "hard-core", and is that a good or a bad thing?

I suppose in DW being able to slap the Sonar Sup upside the head when he can't ID a contact would be a feature I'd like... (grin)

A Wii version of the CSS Hunley would be cool... gotta crank the prop with your Wiimote, and hand pump the ballast tanks dry... now THAT's a reason to have an interior in a sub!
__________________
Roger "Frying Tiger" Long
Art Lead
Sonalysts Combat Simulations

"the atom-powered submarine: Her engines were to be a miracle of speed and power, her sides strong enough to withstand any blow... The mind of man had thought of everything - except that which was beyond his comprehension!"
Frying Tiger is offline   Reply With Quote