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Old 04-13-10, 09:31 AM   #14
bigboywooly
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Join Date: Apr 2006
Location: Swindon, England
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Never really taken any notice of the star rating so bothers me none
I do thank you though for the kind words
Any help I can give along the way I always will
I think most aspire to that way of thinking

Graphic mods are a plenty and much of that was down to the dismal UI on release
Was one of the simpler things to change using the new menu editor
I have no doubt without that tool the UI would have changed anyway only taken longer

Tis true patches are always in mind when thinking about mods
SH3 had 4 SH4 had 4 plus the addon which included patch 5 so maybe we have a lil way to go yet till we are fully patched
Or maybe not

There are many campaign elements that bug the @ss off me but not a lot of point taking them on as yet
Lack of units for one thing - hopefully that will change after patch 2 - and second guessing the devs
I did start to alter the port traffic but the patch looks like taken care of that issue so stopped
Will see though

The RFB team are working on RuB for SH5 so there is one super mod in progress plus the AOTD team have already released their RDA mod
But these things all take time and nothing worse than spending weeks working on something only for the next patch to either include it or whack the files you worked on

I fully expect a rash of graphic updates after the patch as the devs had added depth under keel and return to course back in
And if the patch does allow simple import of SH3\4 units then things will really take off
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