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Old 04-13-10, 01:34 AM   #758
keltos01
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Join Date: Feb 2008
Location: Milan Italy
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Yes LukeFF is working on integrating the sub in RFB. I too am eagerly awaiting this.


@SH427 : I would like to see the blueprints that you are using to "redo" the sub.

hull length is :

10.554 in 3DS

106 m in RL

As for the hull shape, without schematics showing the exact curvature of the hull per section, there is no way you will be precise.

it was already very hard getting it where it is, with the 3D deck and all, I would've liked to see pictures of your work first.

Know that for every piece you change you'll need to redo the AO map as the shading is not dynamic like in SH5 ..

So you'd need :

- an early war tower
- a post 1942 tower with additionnal stuff on it
- a new hull with the extra torpedo tubes both fore and aft to be historically accurate for a later Narwhal and non-reloadable external tubes. resizing the whole hull won't work as the rudder and torpedo doors openings will be too large.
- a new guns deck, mine was based on high res photographs and the blueprint used at the beginning of this thread
- a new DG and DG base model more accurate than mine which for the barrel diameter was based both on photographs and SH4 stock gun sizes.
- new inside details : tubes, plates etc...
etc..

all of those come with 2 uv maps, AO map, Bump map for the hull, then you'll need to fix the doors animation, since you'll have in effect moved the hull...



you'll also need to figure out how to switch hulls like we do towers, as the reworked Narwhal has those extra 4 non-reloadable tubes (this really interrests me as I need it for the Class T sub too)

well that's quite an undertaking to say the least ! if you browse through the 51 pages of this thread you'll find most if not all of the stuff I found : blueprints, high res photographs etc.. with the link to the original page.


Narwhal DG fix :

change the M01 X rotation setting back to x=0 y=0 z=0.

change the M02 X rotation setting back to x=3,141593 y=0 z=3,141593.



keltos
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Last edited by keltos01; 04-13-10 at 02:29 AM.
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