Quote:
Originally Posted by 13owman
Your Good. I should have put something like that on it But yes that is almost exactly where the flickering is going on. Even when paused. But actually it's in this area not all the way across. "Sorry" My PSP skills couldn't figure out how to make it hollow like yours , But you nailed it.
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So its not happening to you? I thought it might be a driver or setting in nVidia or... Aww heck I give up.
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It is Z Buffer:
You see that two structures in both sides of problem zone?
In fact they are the same geometry that cross one side to another, very close from exterior front wall where you see the problem. So close that at certain angles computer can't calculate well enought what geometry is near or far from camera (fails test z buffer) and that produces that flickering. No way to solve it unless editing the 3d model of that ship.